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<check_framebuffer_attachment:789>: Invalid texture format! Returning error!

Discussion in 'Tizen' started by Jonny-Roy, Jan 21, 2016.

  1. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    660
    I'm getting the following log entries for my application:


    <check_framebuffer_attachment:789>: Invalid texture format! Returning error!
    <check_framebuffer_object_status:1185>: Framebuffer color attachment incomplete. Returning GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT!
    <check_framebuffer_object_status:1185>: Framebuffer color attachment incomplete. Returning GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT!
    <check_framebuffer_attachment:789>: Invalid texture format! Returning error!
    <check_framebuffer_object_status:1185>: Framebuffer color attachment incomplete. Returning GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT!
    <check_framebuffer_attachment:789>: Invalid texture format! Returning error!

    Followed by a crash, is there any way to change the framebuffer format?

    Thanks,

    Jon
     
  2. Masterfalcon

    Masterfalcon

    Unity Technologies

    Joined:
    Dec 29, 2014
    Posts:
    362
    Hi Jon,

    Sorry to hear about the crash. How could I reproduce the crash here?
     
  3. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
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    660
    Hey Masterfalcon,

    Not sure you could, basically my release to the Gear S2 was going great until I got report of a crash on the 3G versions of the device, these use an Adreno GPU instead of a Mali, I have a feeling in Tizen builds you guys are only concerned for Mali because the Z1 and Z3 are Mali based I believe, and I think Adreno needs a different Framebuffer format. I tested on a 3G device I borrowed and thats where I see the above error, on a normal S2 and Classic it works fine. Although Gear S2 on here:

    http://developer.samsung.com/remotetestlab/rtlDeviceList.action

    Is the 3G version and does also exhibit the error above...but I'm guessing as you guys are only supporting the Z1 and Z3 I may be out of options...unless the option to disable the Framebuffer exists in someway?

    Thanks,

    Jon
     
  4. Masterfalcon

    Masterfalcon

    Unity Technologies

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    Dec 29, 2014
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    362
    Oh yeah, you're right that the S2 is not supported by us. I could double check on the phones though. It would be good to make sure that there isn't a problem there too.

    Do you have a simple reproduction case?
     
  5. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
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    Yes I do, I'll do you a repro and post the number here within the hour.

    Thanks!
     
  6. Jonny-Roy

    Jonny-Roy

    Joined:
    May 29, 2013
    Posts:
    660
    Here you go:
    Case 763618

    Do you know if they plan to support the watches in the future, on the other S2 and Classic it works flawlessly so I'm surprised Samsung aren't pushing it forward!
     
  7. Masterfalcon

    Masterfalcon

    Unity Technologies

    Joined:
    Dec 29, 2014
    Posts:
    362
    No plans that I'm aware of at this time.