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Question Check SerializedFields for NULL before build

Discussion in 'Editor & General Support' started by Inno93, Nov 14, 2023.

  1. Inno93

    Inno93

    Joined:
    Oct 10, 2023
    Posts:
    3
    Hey
    I am sorry if this question is answered. I didn't found anything helpful.

    I habe a script "SceneManager" with a lot [SerializeField]s.
    I want to check if every field is added before i start building the app and stop it, if not.
    Is this possible?

    I found the possibility with " base.OnInspectorGUI();" but i didnt found, where to add this script. for that it get used.

    I thank you a lot for your support.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    7,263
    I would check that in Awake so you'd realize any missing references if you enter playmode. I'd expect changes to be first tested in playmode before making a build.