Hey! Iam currently working on a Game where you got a Maze and you have rotate the Maze Parts in a certain Time period. The Maze will get generated by hand by me. the whole thing looks like that: what i want to do now is that my game checks that the start and finish point are connected/the puzzle got solved and my simple question would be: how can i do this? so there are more than one way to solve the puzzle as you can see since there are different paths so i can not do something like "if this peace1 got rotated two times and this peace2 got rotated three times and peace3 one time = puzzle solved" is there a way to maybe sent in invisible laser every frame from the start point to the finish point and see if will gets threw the finish point or something like that?