In many games on the consoles a different action occurs depending how firmly a button is pressed. For example in Metal Gear Solid, if you hold thight the R1 button you begin to choke the grabed enemy, in Pro Evolution Soccer, a soft button touch kicks the ball only a few meters forward, etc. Is is possible within the Unity Inputsystem? The buttons only know 3 checks (OnButton, OnButtonDown, OnButtonUp), so I am wondering how to do it. One solution could be to treat every button as an axis, but I am afraid that most buttons are not threated as an axis. Has someone any info on this?