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Feature Request Check for IL2CPP compatibility before compiling shaders

Discussion in 'Editor & General Support' started by DevDunk, Dec 8, 2022.

  1. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,060
    I think Unity should check for IL2CPP compatibility before compiling shaders.

    I just let the build run for 1.5 hours. After all shaders were compiled the build failed because I did not have the right modules installed in VS2022. I would have saved 1.5 hours of downtime if these modules were checked before the shader compilation