Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question Cheapest way to draw a LOT of text labels in-game

Discussion in 'UGUI & TextMesh Pro' started by Skegon, Sep 11, 2022.

  1. Skegon


    Feb 21, 2013

    Does anyone have any good ideas for cheap solutions to drawing button labels ingame? Think Microsoft Flight Simulator, where every. single. button. has its own little text label. I'm sure they paint it on the texture, which would be the cheapest solution by far, but I'm looking for something a little more dynamic.
    I have been considering many different approaches, but they all hike up my batch calls. Even considered using GPU instanced 3D letters.
    Anyways, it made me curious about if someone else might have tackled this issue?
    Any advice is welcome.