Hello everyone ! I'm trying to create a Chatoyancy effect. I'm curious if anyone has tried it before. I couldn't find anyone online who has attempted to do it with Unity. I've tried a few examples, but they didn't work for me. What do you think is the best approach to take? I've looked at these two videos for relevant resources and examples: , . Thank you!
The parallax occlusion mapping seemed like it would give me what I wanted, but it didn't work. Adding depth to the texture will solve my problem. But how can I add depth to every wood texture I get?