Hi! I am looking for help with my Unity project. The character is to be chased by rockets, they are supposed to first appear above the board, then move towards the character, and when they are close, select the nearest "overlapping field" on the grid, hit it and explode. Destroying the character if standing there or on the nearest adjacent overlaps. How to do it? How to add an explosion animation? How to create an area representing the rocket's firing area, increasing as it approaches?