Search Unity

Question Characters tail entering other objects and meshes...

Discussion in 'Editor & General Support' started by McPeppergames, Oct 27, 2021.

  1. McPeppergames

    McPeppergames

    Joined:
    Feb 15, 2019
    Posts:
    103
    I wonder if there is a "best practice" on how to prevent a characters tail from entering other objects and meshes?

    Any ideas and help welcome!
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,727
    I'm not sure many games bother with this, as it is clearly not required for success. Witness any one of the larger Souls-like bosses and how their tails are constantly in geometry.

    The simplest best practice is to design your level so that this is minimized I suppose. Or if it really bugs you then some kind of collision-based IK solution to bend the tail after its natural animation, but that's where computers physics are notoriously unstable: when involved in many conflicting contacts and collisions.
     
  3. McPeppergames

    McPeppergames

    Joined:
    Feb 15, 2019
    Posts:
    103
    thank you!
     
    Kurt-Dekker likes this.