Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Characters tail entering other objects and meshes...

Discussion in 'Editor & General Support' started by McPeppergames, Oct 27, 2021.

  1. McPeppergames

    McPeppergames

    Joined:
    Feb 15, 2019
    Posts:
    89
    I wonder if there is a "best practice" on how to prevent a characters tail from entering other objects and meshes?

    Any ideas and help welcome!
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    31,274
    I'm not sure many games bother with this, as it is clearly not required for success. Witness any one of the larger Souls-like bosses and how their tails are constantly in geometry.

    The simplest best practice is to design your level so that this is minimized I suppose. Or if it really bugs you then some kind of collision-based IK solution to bend the tail after its natural animation, but that's where computers physics are notoriously unstable: when involved in many conflicting contacts and collisions.
     
  3. McPeppergames

    McPeppergames

    Joined:
    Feb 15, 2019
    Posts:
    89
    thank you!
     
    Kurt-Dekker likes this.