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Character's eyes look bright. How to match face brightness?

Discussion in 'General Graphics' started by Airmouse, Jul 13, 2019.

  1. Airmouse

    Airmouse

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    Here's a video showing a scene with realtime lights/shadows and baked lightmaps, my character's body looks acceptable however the eyes are not the same brightness as the face creating a ghostly ambiance in all of my scenes:




    Could someone please help me understand why this is happens? Is it because the origin of the eye's mesh is not at the same coordinate as the body's mesh?
     
    Last edited: Jul 14, 2019
  2. kdgalla

    kdgalla

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    Most likely it has something to do with the materials of the eyes and body. What materials do they use?
     
  3. Airmouse

    Airmouse

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    Both the eyes and the the body mesh use standard shader (specular setup).
     
  4. kdgalla

    kdgalla

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    Do the eyes have any emissive color set?
     
  5. Airmouse

    Airmouse

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    Nah, it was that the render queue was wrong. Setting from 3000 to 2450 fixed the issue.