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Character's eyes look bright. How to match face brightness?

Discussion in 'General Graphics' started by Airmouse, Jul 13, 2019.

  1. Airmouse

    Airmouse

    Joined:
    Jan 12, 2019
    Posts:
    107
    Here's a video showing a scene with realtime lights/shadows and baked lightmaps, my character's body looks acceptable however the eyes are not the same brightness as the face creating a ghostly ambiance in all of my scenes:




    Could someone please help me understand why this is happens? Is it because the origin of the eye's mesh is not at the same coordinate as the body's mesh?
     
    Last edited: Jul 14, 2019
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,615
    Most likely it has something to do with the materials of the eyes and body. What materials do they use?
     
  3. Airmouse

    Airmouse

    Joined:
    Jan 12, 2019
    Posts:
    107
    Both the eyes and the the body mesh use standard shader (specular setup).
     
  4. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
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    Do the eyes have any emissive color set?
     
  5. Airmouse

    Airmouse

    Joined:
    Jan 12, 2019
    Posts:
    107
    Nah, it was that the render queue was wrong. Setting from 3000 to 2450 fixed the issue.