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Question CharacterController not colliding with regular objects(when standing still)

Discussion in 'Physics' started by Durium, Aug 9, 2020.

  1. Durium


    Feb 1, 2020
    I want my CharacterController to be pushed by an moving object when they collide.
    This works when I am moving with my character but not when standing still.

    I have read about CharacterController and seen that it only works when the Move function is called AND I have also tried using a Capsule Collider but no luck there.

    The Camera "jittering" is probably from the freelook camera in Cinemachine so dont worry about that.

    I am very new to unity so Ive just used a follow along tutorial on the movementscript :)

    Here is the link to video of the "bug":