Does anyone have any experience with the ECS CharacterController? I'm looking into RVO- like solutions for my units. My pathfinding solution handles every case except avoidance. I've kept clear of the Unity Physics package due to performance fears, but after trying a few custom solutions, I want to give it a try and see how it performs. I specifically am looking for how when you say .Move() with a gameobject character controller, the object, when it hits a collider, kinda just slides off it if you keep telling it to move into the collider. Does the ECS version support this behavior?