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CharacterController in ECS

Discussion in 'Data Oriented Technology Stack' started by Radu392, Apr 12, 2020.

  1. Radu392


    Jan 6, 2016
    Does anyone have any experience with the ECS CharacterController? I'm looking into RVO- like solutions for my units. My pathfinding solution handles every case except avoidance. I've kept clear of the Unity Physics package due to performance fears, but after trying a few custom solutions, I want to give it a try and see how it performs. I specifically am looking for how when you say .Move() with a gameobject character controller, the object, when it hits a collider, kinda just slides off it if you keep telling it to move into the collider. Does the ECS version support this behavior?