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CharacterController in ECS

Discussion in 'Data Oriented Technology Stack' started by Radu392, Apr 12, 2020.

  1. Radu392

    Radu392

    Joined:
    Jan 6, 2016
    Posts:
    210
    Does anyone have any experience with the ECS CharacterController? I'm looking into RVO- like solutions for my units. My pathfinding solution handles every case except avoidance. I've kept clear of the Unity Physics package due to performance fears, but after trying a few custom solutions, I want to give it a try and see how it performs. I specifically am looking for how when you say .Move() with a gameobject character controller, the object, when it hits a collider, kinda just slides off it if you keep telling it to move into the collider. Does the ECS version support this behavior?
     
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