Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Bug Character works fine when I play on unity but glitches and cant move when played through a .apk file

Discussion in 'VR' started by CharlieXYZ, Aug 11, 2022.

  1. CharlieXYZ

    CharlieXYZ

    Joined:
    Aug 10, 2022
    Posts:
    4
    I am making a game with a movement based system where you use your hands to move (like gorilla tag.) I have played this game two different ways, The first being by using air link to connect my quest 2 to my pc and playing the game through unity this way everything works fine the hands don't glitch and everything works however, When I build the game as a .apk file and put it on my quest to play standalone vr the hands completely glitch leaving me stuck in the air unable to move with the hands teleporting up and down. I know this is very oddly specific but if anyone has any input that would help please let me know.
     
  2. GageMonke

    GageMonke

    Joined:
    Aug 11, 2022
    Posts:
    7
    I'm having a similar problem, except when I load up a test in unity, my character flys around super fast and just launches off into oblivion.
     
  3. CharlieXYZ

    CharlieXYZ

    Joined:
    Aug 10, 2022
    Posts:
    4
    For me the test in unity is what works. I think it could be something to do with the xrrig or just the version of unity Im using, not sure yet though.