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Character won't stop "bicycling" in 3rd Person?

Discussion in 'Editor & General Support' started by JadeSeaweed, Apr 8, 2019.

  1. JadeSeaweed

    JadeSeaweed

    Joined:
    Jan 13, 2019
    Posts:
    1

    A link to all images/gallery: https://postimg.cc/gallery/1mws5sftw/

    Hey! I'm new to Unity, so uhhh bear with me.
    This model was working fine in "Version 1" of my game, but in order for her to work with Invector's Third Person Controller, I had to take out the first person camera and some HDR settings. The game quickly started to look bad. Horrible. I lost my fog and particle settings, as well as the tint because I had it fixed/setup on the camera itself.
    In "Version 2" (pictured), I am trying to use the "Invector" asset on the toolbar. This is a simple setup and rigging process, but it just isn't working right? She keeps "bicycling" when I actually go into the game. If I rig her as Generic instead of Humanoid, it fixes the "bicycling problem", but makes her T-Pose instead? And I cannot easily use the "Invector" asset if she is not humanoid. Anyone know what's up?
     
    Last edited: Apr 9, 2019