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Character size Ratio Pre-Art (Scaling of character, objects and weapons)

Discussion in 'Game Design' started by Deleted User, May 30, 2018.

  1. Deleted User

    Deleted User

    Guest

    Hi

    Are there any tips for this? Its for the main camera view. An import of a blocked level turned out to be tiny (but was huge in 3DS max). After scaling it on the X Y and Z axis we got where we wanted to be in Unity but there must be a better way of scaling assets between art and code pipelines?


    * Art pipeline (3ds max, maya, blender etc...)
    * Code pipeline (Unity3D).

    Once the character size and ratio to screen is correctly determined, NPCs and player weapons can be resized aswell.

    Thanks.
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Yes, do any needed scaling in the Import settings in Unity. (Or, if it's convenient to do so, in the export settings of your modeler.)
     
  3. Deleted User

    Deleted User

    Guest

    Thanks, I think I need more tutorials 1st on the general integration of Unity3d Code to Art assets first. Walk before you can run....