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Character Previs

Discussion in 'Made With Unity' started by Mr. Animator, Nov 5, 2007.

  1. 1stAnd10

    1stAnd10

    Joined:
    Jan 9, 2008
    Posts:
    79
    I think this is fantastic. I hope when I'm done with all of my Maya tutorial books from Amazon I can model and animate half as good as you. :D
     
  2. dock

    dock

    Joined:
    Jan 2, 2008
    Posts:
    376
    This is really fantastic, and very encouraging use of the Unity engine. Already this feels quite fun and game-like, great work.

    I'm really looking forward to getting stuck in with something like this.
     
  3. lildragn

    lildragn

    Joined:
    Jul 29, 2006
    Posts:
    307
    Heya Noah, any progress on this? Just remembered it today for some reason :)

    ~t
     
  4. Mr. Animator

    Mr. Animator

    Joined:
    Oct 2, 2005
    Posts:
    193
    Nothing presentable. Full crunch mode at work has limited the time I've spent on it. I do have an enemy modeled, rigged, and with some basic behavior, but its way too ragged in its current form.
     
  5. Joe ByDesign

    Joe ByDesign

    Joined:
    Oct 13, 2005
    Posts:
    841
    It's only been a few months since you've started, and they've already dropped you into full crunch mode... :(

    joe, who does not miss doing big game projects in the slightest!
     
  6. Mr. Animator

    Mr. Animator

    Joined:
    Oct 2, 2005
    Posts:
    193
    ... well, to be honest, I can only blaim being busy for so much. I'm also spectacularly lazy, and easily distracted. :)
     
  7. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,670
    As a MBP user right now, I'd love to see a link to the version with the implemented space bar.

    Love what I see so far.