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Character preferred setup

Discussion in 'Animation' started by Tempus_G, May 13, 2015.

  1. Tempus_G

    Tempus_G

    Joined:
    May 12, 2015
    Posts:
    53
    I am new to Unity and all it has.
    What I would like to know is what is the best solution. CharacterController or Rigidbody?
    I know I am a "Noob" so am interested in the best way to get realistic to life setup. Can you combine them?
    Mainly I am confused as to which approach is best or that I should take.
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694
    Hi,

    Welcome to Unity! I recommend using the Third Person Character Controller in Unity 5's Standard Assets. It's the easiest to set up (just drop it into your scene), and it uses root motion for accurate animation. CharacterController gives you good control of the character, and it's usually easier to use in multiplayer if you end up working on a multiplayer project. Rigidbody simulates physics better, but this has pro's and con's for player characters since players usually want responsiveness over realism.
     
    Last edited: May 13, 2015