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Character is not in T Pose - imported rig from Blender

Discussion in 'Asset Importing & Exporting' started by monkeybrainz, Feb 9, 2019.

  1. monkeybrainz

    monkeybrainz

    Joined:
    Dec 16, 2015
    Posts:
    35
    Hello,

    I imported a rigged humanoid character from Blender into Unity and it looks good for the most part, but I got an error, "Character is not in T Pose". I fixed the arms by rotating them 90deg into a T Pose, but I have no idea what Unity wants from the Hips.

    What is the criteria for Hips to be OK? Higher? Lower?? in the hierarchy you can see that the Hips are connected to Thigh_L, Thigh_R and Spine.

    i've attached the .blend file if you want to take a look

    upload_2019-2-9_17-9-6.png
     

    Attached Files:

  2. monkeybrainz

    monkeybrainz

    Joined:
    Dec 16, 2015
    Posts:
    35
    I found an option to 'Enforce T-Pose'. it fixed the problem, but I don't know what it did. I would like to understand what Unity wants, if anyone knows, feel free to chime in here
     

    Attached Files:

  3. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
  4. monkeybrainz

    monkeybrainz

    Joined:
    Dec 16, 2015
    Posts:
    35
    thanks, kdgalla, interesting read. i'll search more through unity documentation too to see what they have to say too