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Feedback Character in the ground (Hip bone set to origin, ignores root bone)

Discussion in 'Animation' started by JohnHudeski, Oct 4, 2019.

  1. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    So I havent used Mecanim in a while and I do not remember how to solve this I have a perfectly on ground character in Motion Builder and 3ds Max.
    I import to unity and it seems to origin at the hips. It is driving me crazy

    upload_2019-10-4_15-26-58.png
    upload_2019-10-4_15-28-2.png

    This is also how it shows up in gameplay. Help, please
    I tried offseting the root Y but it creates floating. I tried changing the bone for root transform but to no avail
     
  2. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    This is a bug
     
  3. girafabbel

    girafabbel

    Joined:
    Feb 22, 2021
    Posts:
    1
    Did you find a solution or work-around for this? I am currently running into the same problem when setting up an IKConstraint using Animation Rigging in Unity 2019.4.
    With the IKConstraint active it immediately "snaps" to the origin once I go into play mode but the target and hint of the Constraint are not translated with the character. Everything looks fine in edit mode.