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Question Character Hand

Discussion in 'Physics' started by hrohibil, Jan 11, 2024.

  1. hrohibil

    hrohibil

    Joined:
    Apr 17, 2021
    Posts:
    283
    Hello

    I have a hand i sliced off the main character mesh from blender.

    in Unity I add this hand as a child of the original hand.
    When I test the game there is just a single idle animation but the added hand does not follow the animation, it just stays in place.
    What is the approach here?
    I am trying make a FPS where I want to shoot off the hand
     
  2. arkano22

    arkano22

    Joined:
    Sep 20, 2012
    Posts:
    2,006
    This is just a guess, since you don’t give any details at all: if your character uses skeletal animation, simply parenting a mesh won’t make animation work: you need your mesh vertices to be weighted to the bones, which are the thing actually driven by the animation.

    and by the way, this question isn’t related to physics in any way so wrong forum! :/

    good luck!