Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Character Fingers Deform Oddly

Discussion in 'Animation' started by FleshKnot, Feb 14, 2015.

  1. FleshKnot

    FleshKnot

    Joined:
    May 4, 2014
    Posts:
    67
    Hello everyone. After creating and rigging a model in blender and importing it into Unity I'm having some issues with the avatar configure settings. I select humanoid and avatar definition "create from this model" and when I enforce a T pose the pinky finger is a bit deformed and when I go into the muscle configuration the pinky and thumbs are very deformed. Everything is rigged properly and every bone is account for except for the thumb proximal which I have no need for. I believe that the lack of the thumb proximal bone is why my thumbs are deforming in such a terrible way but is there any way to bypass that and have unity ignore it?