Hi, talk animation without hand gesture does make sense. But I have submitted the update to the asset store, so any new animations will have to wait for the next update after this one. As for creating new animations, CC2D uses Unity native animation system. Basically, you'd want to save any character as a prefab, then drag it into a scene, then open the animation window. And you can start animating! Make sure you only animate objects with 'bone_' prefix tho. If you are not familiar with Unity animation, I'd recommend checking out the documentation first: https://docs.unity3d.com/Manual/AnimationSection.html Ohh whoops Thanks for the heads up! wouldn't catch it otherwise Was updating all the cover images for the store, and that one slips right through!