Ok so I am using the character controller pretty much as is, just took off the z movement so strictly left and right. Threw on box colliders onto my ground tiles and now I can walk. However I have a slope sprite that is a right triangle. No way to make a triangle collider as far as I can tell. I figured I can rotate a square block with a box collider and make a slope, but that just kinda seems sloppy and I cant piece my tiles together right that way. What am I missing?
I think I did, but it's a box2D collider and the character controller collider drops right through it.
I believe the character controller is a 3D physics component. I don't know if that will work with 2D physics. I haven't found a 2D character controller yet.