Search Unity

Character controller is not following physical movement. (Screenshot attached).

Discussion in 'AR/VR (XR) Discussion' started by felt9099, May 6, 2020.

  1. felt9099

    felt9099

    Joined:
    Feb 1, 2018
    Posts:
    36
    Hey all -

    I have a VR Scene using the Vive, I'm using the Steam VR Prefab with a Character Controller.

    My issue is that when I physically move in the real world, the VR Camera moves, but the Character Controller (with a collider) does not. So I end up bumping into objects with the Character Controller which look far away - I've attached a screenshot that shows the VR camera (red arrow) detached away from the Character Controller (blue arrow).

    Can the Character Controller be made to follow the VR camera so they're in the same place during physical movement?
     

    Attached Files:

  2. TheJacobDEV

    TheJacobDEV

    Joined:
    Feb 3, 2017
    Posts:
    1
    Hey! Did you managed to somehow fix it?
     
    Last edited: Feb 22, 2021