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Character Controller Collisions not working in Android.

Discussion in 'Android' started by angel_m, Sep 10, 2013.

  1. angel_m

    angel_m

    Joined:
    Nov 4, 2005
    Posts:
    1,160
    My player game object (a character controller) is working ok in the Unity editor and it is detecting the collisions with scenery correctly.
    When deployed to Android device for testing the character is not detecting some scenery geometry and many times it is falling through the floor (a mesh terrain or another geometry).
    The app test is running smoothly in the Android device (about 35-45 fps) so it is not a general performance problem. I have tested it in a Nexus 7 Tablet and in a Samsung Galaxy Note, with Android 4.3 and Android 4.1 respectivelly.
    I think it is an issue with the Unity's physics engine in Android.

    Is there any report about this?
     
    Last edited: Sep 10, 2013
  2. ghisote

    ghisote

    Joined:
    Nov 8, 2013
    Posts:
    1
    Hi,
    I´ve got the same problem,did you find a solution?
    Thanks!
     
  3. SteelDragonBR

    SteelDragonBR

    Joined:
    Mar 24, 2015
    Posts:
    18
    Same problem in Unity 5.3