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Character Controller collision with Rigidbody problem

Discussion in 'Physics' started by NathoSteveo, Jan 13, 2021.

  1. NathoSteveo

    NathoSteveo

    Joined:
    Dec 7, 2019
    Posts:
    7
    My Player uses the Character Controller to move around, and the Tree has a Rigidbody with a box collider.
    When I wait for the Tree to fall to the ground Player cannot move it (which is intended).


    But as the Tree falls and you bump into it, the Tree gets pushed rather quickly and feels like it weighs only 1 gram, any thoughts on why this is happening?
     
  2. NathoSteveo

    NathoSteveo

    Joined:
    Dec 7, 2019
    Posts:
    7
    After some tweaking I managed to fix the problem by disabling players collision detection while tree is falling.
     
    Last edited: Jan 14, 2021