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Character clips into the ground whe using avatar's animations

Discussion in 'Animation' started by A_Box, Oct 14, 2021.

  1. A_Box

    A_Box

    Joined:
    Feb 3, 2020
    Posts:
    62
    I'm pretty new to animating, and i don't know what i'm doing (wrong).
    upload_2021-10-14_11-32-44.png

    When the animation starts, the character is translated downwards and clips into the ground.
    Here's what i've done:

    I'm using Unity's "Robot Kyle" model.
    In the import settings>Rig, i disabled Optimize Game Objects.
    The Animation type of the rig is humanoid.
    I unpacked the prefab.
    I created an animation that modifies the property "Animator.Head Turn Left-Right" (as shown in the picture).
    When it plays, the character clips into the ground.

    Is this normal? Do i have to modify the transform for every animation, or did i miss something?

    Thanks for your time
     
  2. Gazielle

    Gazielle

    Joined:
    Dec 30, 2018
    Posts:
    5
    Hello! Have you checked your character's animator? I think I saw this behavior happen when there is a missing animation in the animator component of the character.
     
    A_Box likes this.
  3. A_Box

    A_Box

    Joined:
    Feb 3, 2020
    Posts:
    62
    Yeah, the animator is fine, it only has the animation i just made