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Character and Multiple clothes Customization

Discussion in 'Animation' started by Styrwirld, Oct 4, 2013.

  1. Styrwirld

    Styrwirld

    Joined:
    Sep 26, 2013
    Posts:
    12
    Hello, Im fairly new to this, Im just in the 3D Modeling Phase of my project, and my question is:

    To have a character with the property of switching clothes, armor, weapons, etc, What should I do?

    I mean, should I make a model (.fbx) of my nude character, then several other fbx with the accesories?

    Thanks in advance!
     
  2. Styrwirld

    Styrwirld

    Joined:
    Sep 26, 2013
    Posts:
    12
    Any help? thanks!
     
  3. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,228
    Typically you create a single model with submeshes for the clothing and equipment. To customize, you enable and disable submeshes, and/or switch out materials.

    For examples, look at Arteria3D's One Base Male and One Base Female:

    http://forum.unity3d.com/threads/20...misable-Character-designed-for-UNITY-released
    http://forum.unity3d.com/threads/207131-OB-f-FEMALE-CUSTOMISABLE-Character-Released

    Or any of the Fantasy Horde series by Polygonmaker:

    http://u3d.as/publisher/polygonmaker/1JG

    Weapons are frequently separate models. For example, say you have a separate pistol model. You can create an instance of the pistol and attach it as a child of the model's hand bone. You might have an empty bone that's a child of the hand that is reserved especially for attaching equipment. These are called attach points, and can be on the heads, belt, back, shins, head, or wherever you might regularly add equipment.
     
  4. UnLogick

    UnLogick

    Joined:
    Jun 11, 2011
    Posts:
    1,745