Hi, I'm trying to send a sequence of messages (terrain data) to a specific client using HLAPI. It works ok mostly but I get these errors: ChannelBuffer buffer limit of 16 packets reached. UnityEngine.Networking.NetworkConnection:SendByChannel(Int16, MessageBase, Int32) and this info row: no free events for message I'm using a ReliableSequenced channel. I've tried finding a setting for that channel buffer size but have found none. I've tried sending just a few messages (about 8) and then yielding to next update before sending more data. Each message sent is well below 1.4kb. but I need to send a bunch of them when a player moves into new terrain, currently maybe 30 but I'm looking to increase that number when I increase the view distance. Any ideas what to do? Am I using the wrong approach entirely or is there some setting that can fix this?