Search Unity

Question Changing URP Render Pipeline Settings from Low to High kills my Shader (and more)

Discussion in 'Universal Render Pipeline' started by christopf, Apr 16, 2021.

  1. christopf

    christopf

    Joined:
    Dec 28, 2015
    Posts:
    17
    When I change the Scriptable Render Pipeline Settings for my URP Project the shader for the water won't work anymore and the materials on my objects show little gaps between tiles.

    The screen preview looks like this..
    low:

    high:


    and when running it turns out like this.
    low:

    high:


    ---

    I tried to change the rendering settings in the Quality tab with the same results.
    And chosing medium instead of high or low results in the same as high.

    Does anyone had this encounter before or maybe know the origin of this problem?

    My next guess would be to create a new project and set the Render Settings from start to high. In this current project i was working with the low setting for the last month and just changed it to high to find my missing shadows :S
     
  2. Waarten

    Waarten

    Joined:
    Aug 24, 2018
    Posts:
    38
    Could you post how your low/medium/high settings are currently configured?
     
  3. christopf

    christopf

    Joined:
    Dec 28, 2015
    Posts:
    17
    Wow, this was just the hint I was looking for.
    I didn't know you can adjust the different URP profiles as well!

    Medium and High didn't have the opaque/transparent boxes checked and Low didn't have shadows checked.
    The small gap between the tiles was caused by the Anti-Aliasing (and fixed by disabling)
     
    Waarten likes this.