Hi, Seems like this should be really easy, but I've been having a ton of errors. Cinemachine namespace repeatedly gets lost and I need to reinstall from packman, but this means even after I've fixed it I'm not sure if it's my code or some other problem. The situation: I'm just trying to manually lerp a virtual camera on a path using code. But I keep getting nullreference exceptions, despite triple checking that it's finding the right object. Even when I remove the lerp code it throws the same error: Code (CSharp): tmpDolly.gameObject.GetComponent<CinemachineTrackedDolly>().m_PathPosition = 1f; The object is a virtual camera with the CinemachineVirtualCamera component. Shouldn't this code be finding the object that has a Cinemachine virtual camera (and the proper body settings)? Or am I missing something about how these components work?