I have an animation but I do not want it to play at 60 FPS. I want it to play at a lower framerate to give it a stop motion effect (Just this specific object. I do not want the whole scene to do this). However when I lower the frame rate of the timeline asset in the inspector. It doesn't actually lower the frame rate, but instead turns those frames in to subframes. How do I make it so that Unity does not do this? How do I get it to ignore subframes?