Search Unity

Changing the frame rate in timeline does not change the frame rate

Discussion in 'Timeline' started by Sapien_, Jul 1, 2019.

  1. Sapien_

    Sapien_

    Joined:
    Mar 5, 2018
    Posts:
    102
    I have an animation but I do not want it to play at 60 FPS. I want it to play at a lower framerate to give it a stop motion effect (Just this specific object. I do not want the whole scene to do this). However when I lower the frame rate of the timeline asset in the inspector. It doesn't actually lower the frame rate, but instead turns those frames in to subframes. How do I make it so that Unity does not do this? How do I get it to ignore subframes?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    You would need to use/write a custom animation track to do that. Changing the framerate of the timeline just changes the visual toolbar of the timeline editor, it does not resample or change the framerate of the animation clips.
     
  3. Sapien_

    Sapien_

    Joined:
    Mar 5, 2018
    Posts:
    102
    Well that sucks. Thanks though! :)