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Feature Request Changing the color buffer filtering mode

Discussion in 'Universal Render Pipeline' started by TheZombieKiller, Dec 9, 2021.

  1. TheZombieKiller


    Feb 8, 2013
    As of right now, there is no built-in way to change what filtering mode is used for render scaling. If you fork URP in your project, you can tweak this by modifying the CreateCameraRenderTarget function in the UniversalRenderer class, so that the following line:
    Code (CSharp):
    1. m_ColorBufferSystem.SetCameraSettings(cmd, colorDescriptor, FilterMode.Bilinear);
    Uses the desired filtering mode. Is there any chance of this becoming a properly configurable option? It really doesn't seem like something I should have to fork the renderer for.