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Changing "Send Navigation Events" causes lag in keyboard input

Discussion in 'UGUI & TextMesh Pro' started by idlebyte, Nov 23, 2014.

  1. idlebyte

    idlebyte

    Joined:
    Feb 3, 2013
    Posts:
    17
    I have a script to enable/disable "Send Navigation Events" based on mouse hover over guiGameObjects. I do this so I can navigate my Perspective cameras while GUI elements are on the screen (different iso camera w/ over-layers) without the gui elements getting activated by input (spacebar mainly).

    I've noticed when my script enables the option, I can visually confirm it active in the editor, but all keyboard input to an input field is ignored for a seemingly random timeframe.

    Is there anything that would prevent keyboard input from being recognized for a bit after toggling that setting on? Without doing anything further (except counting my toes) it eventually works.

    Running RC3.