Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Changing "Send Navigation Events" causes lag in keyboard input

Discussion in 'UGUI & TextMesh Pro' started by idlebyte, Nov 23, 2014.

  1. idlebyte

    idlebyte

    Joined:
    Feb 3, 2013
    Posts:
    17
    I have a script to enable/disable "Send Navigation Events" based on mouse hover over guiGameObjects. I do this so I can navigate my Perspective cameras while GUI elements are on the screen (different iso camera w/ over-layers) without the gui elements getting activated by input (spacebar mainly).

    I've noticed when my script enables the option, I can visually confirm it active in the editor, but all keyboard input to an input field is ignored for a seemingly random timeframe.

    Is there anything that would prevent keyboard input from being recognized for a bit after toggling that setting on? Without doing anything further (except counting my toes) it eventually works.

    Running RC3.