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Changing priority from code

Discussion in 'Universal Render Pipeline' started by KospY, Dec 17, 2019.

  1. KospY

    KospY

    Joined:
    May 12, 2014
    Posts:
    153
    Hey guys,

    Does anyone know how to change the priority slider from code in URP?


    So far I tried :
    Code (CSharp):
    1. material.SetInt("_Priority", number);
    2. material.renderQueue = number;
    3. renderer.rendererPriority = number;
    But none of this work :(
    I tried to take a look at the documentation but nothing is explained about how to change this value.
     
  2. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225