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Changing platform increases tris, vertices and draw calls

Discussion in 'Android' started by tomas12343, Dec 31, 2019.

  1. tomas12343

    tomas12343

    Joined:
    Dec 19, 2019
    Posts:
    10
    Hello everyone, I'm having a problem and I haven't found any solutions in the forum. I'm developing an app for oculus rift, I'm changing platforms from windows (rift) to android (oculus quest) and suddenly tris go from around 800.000 to 1.100.000. Same with all the other metrics from ovr profiler (oculus), vertices go from 350.000 to 1.200.000 and draw calls from 300 to 1100. Any ideas on how to fix this instead of remaking the whole game from beginning?
     
  2. tomas12343

    tomas12343

    Joined:
    Dec 19, 2019
    Posts:
    10
    Anyone? Maybe you haven’t noticed yet but everyone has the same problem (I think)..