I'm using NavMeshSurfaces, and NavMeshObstacles to carve my surface. I have a NavMeshAgent that can place NavMeshObstacles on top of itself. Is there a way to change the max distance my NavMeshAgent will jump when a NavMeshObstacle is carved on top of its location? I've attached a GIF illustrating Unity's current behavior, as you can see, it lets you jump about 6 units, and if there's no NavMesh in a radius of 6 units around the NavMeshAgent it doesn't move the NavMeshAgent anywhere. If there is no setting then this must be a bug, I would expect the NavMeshAgent to either never jump, or to always jump if a NavMesh is available. I thought the setting was https://github.com/Unity-Technologi...I/Public/NavMeshBuildSettings.bindings.cs#L34 but as it turned out this was just 0, and unrelated.