If I understand correctly there are two mesh renderers - one for Hybrid renderer (Unity.Rendering.RenderMesh) and one for Tiny DOTS renderer (Unity.Tiny.Rendering.MeshRenderer). If I would want to change the material of an entity, I would have to create two systems and two authoring tools. One for the editor and one for runtime. Is that correct? Is this something that will be addressed in the future? For the Tiny renderer, does each material has a component with type SimpleMaterial by default and swapping it changes the material? Thanks!