Search Unity

  1. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  2. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Participate with students all over the world and build projects to teach people. Join now!
    Dismiss Notice
  5. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Unity UI Changing interactable flag renders a frame

Discussion in 'Unity UI & TextMesh Pro' started by Good_Punk, Oct 11, 2018.

  1. Good_Punk


    Aug 6, 2014
    I'm disabling a button in the Awake function of a script in a scene. When I load the scene the button is shown enabled (as part of the scene) for a single frame and then disabled afterwards. This causes a flicker on the button each time the scene is loaded which doesn't look very nice.

    Is there a way to fix that?