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Changing Font/color on a GUI

Discussion in 'Getting Started' started by CassidyN112, Mar 17, 2021.

  1. CassidyN112

    CassidyN112

    Joined:
    Oct 20, 2020
    Posts:
    5
    I'm trying to change the font/color on a GUI using GUISkin (or GUIStyle, whichever will work). Here is my code it's attached to a menu.

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.SceneManagement;

    public class Menu : MonoBehaviour
    {
    public int MenuWidth;
    public int MenuHeight;
    public Texture Image;
    public GUIStyle GUIStyle; // set the text style of the frame counter
    Rect MenuRect;


    // Start is called before the first frame update
    void Start()
    {


    if ((MenuWidth == 0) || (MenuHeight == 0))
    {
    Debug.Log("Menu size isn't set");
    }
    MenuRect = new Rect(Screen.width / 2 - MenuWidth / 2, Screen.height / 2 - MenuHeight / 2, MenuWidth, MenuHeight);

    }


    // Update is called once per frame
    void Update()
    {

    }


    private void OnGUI()
    {
    GUI.Box(MenuRect, "Main Menu");

    GUI.DrawTexture(new Rect(Screen.width / 2 - 30, MenuRect.yMin + 30, 50, 50), Image);

    if (GUI.Button(new Rect(MenuRect.xMin + 20, MenuRect.yMin + 130, MenuRect.width - 100, 100), "PLAY"))
    {
    SceneManager.LoadScene(1);
    }

    if (GUI.Button(new Rect(MenuRect.xMin + 20, MenuRect.yMin + 225, MenuRect.width - 50, 100), "QUIT"))
    {
    Application.Quit();
    }
    }

    I keep getting console errors, or the information shows up in the inspector but changing the inspector values doesn't change anything in the GUI.
     
  2. CassidyN112

    CassidyN112

    Joined:
    Oct 20, 2020
    Posts:
    5
    This is my other more error filled attempt

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.SceneManagement;

    public class Menu : MonoBehaviour
    {
    public int MenuWidth;
    public int MenuHeight;
    public Texture Image;
    public GUIStyle GUIStyle; // set the text style of the frame counter
    Rect MenuRect;
    // Create a public variable where we can assign the GUISkin
    var customSkin : GUISkin;


    // Start is called before the first frame update
    void Start()
    {


    if ((MenuWidth == 0) || (MenuHeight == 0))
    {
    Debug.Log("Menu size isn't set");
    }
    MenuRect = new Rect(Screen.width / 2 - MenuWidth / 2, Screen.height / 2 - MenuHeight / 2, MenuWidth, MenuHeight);

    }


    // Update is called once per frame
    void Update()
    {

    }


    private void OnGUI()
    {
    GUI.skin = customSkin;

    GUI.Box(MenuRect, "Main Menu");

    GUI.DrawTexture(new Rect(Screen.width / 2 - 30, MenuRect.yMin + 30, 50, 50), Image);

    if (GUI.Button(new Rect(MenuRect.xMin + 20, MenuRect.yMin + 130, MenuRect.width - 100, 100), "PLAY"))
    {
    SceneManager.LoadScene(1);
    }

    if (GUI.Button(new Rect(MenuRect.xMin + 20, MenuRect.yMin + 225, MenuRect.width - 50, 100), "QUIT"))
    {
    Application.Quit();
    }
    }

    }
     
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