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Changing Field of View different when solo

Discussion in 'Cinemachine' started by dts0301, Dec 22, 2019.

  1. dts0301

    dts0301

    Joined:
    Feb 12, 2016
    Posts:
    7
    I have a framing transposer with POV aim and some Screen X and Screen Y offset. To implement a zoom, I'm using Field of View.

    When the camera is solo, in play mode, or in the build, changing the Field of View has different behavior than changing it in editor non-solo even when it is the only vcam in the scene? When solo, it zooms into the real screen center, while when non-solo it zooms into the Screen X and Y offset center. If the zoom into the real screen center is the intended behavior, is there a way for me to make it zoom into the offset center?

    Here is the project:
    https://github.com/dsim7/FramingTransposerPOV
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Thanks for packaging that example up so nicely. Sorry for the delayed response - end-of-year holidays and all that. Will take a look.
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    Nice little bug, many thanks for reporting it. Will be fixed for the release version of 2.4.0