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Changing Clothing.

Discussion in 'Animation' started by Loki18000, Oct 6, 2021.

  1. Loki18000

    Loki18000

    Joined:
    Apr 1, 2015
    Posts:
    75
    Hello,

    I've been Googling this question a lot today and there is plenty of answers but almost all of them are 5 - 9 years old. So I just wanted to ask if it still requires a Script to link the new Child Clothing object onto the original Base model and Rig? Or is there a simple way of doing this now?

    I've tried to export the Clothing item from the Base mesh in Blender along with the Rig into Unity and adding it as a child of the base in Unity dose nothing. All of the rigs are animations.

    So is there a better way of doing this other than using a Script to link the Child clothing object to the base mesh and rig? The only other way I can think of doing it now is creating every Clothing item/Weapon in the game onto the Base Mesh and exporting that and just hiding and showing the correct clothing item.

    What is the best way to go about it?
     
  2. razzraziel

    razzraziel

    Joined:
    Sep 13, 2018
    Posts:
    395
    Yes you need to assign your added clothes' Skinned Mesh Renderer bones to your avatar's bones in the scene.
     
  3. Loki18000

    Loki18000

    Joined:
    Apr 1, 2015
    Posts:
    75
    Okay, thank you. I'll looking into the script I found online.