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Changing camera rendered to game view in VR.

Discussion in 'AR/VR (XR) Discussion' started by JoelGab, Sep 30, 2019.

  1. JoelGab

    JoelGab

    Joined:
    Jul 17, 2018
    Posts:
    25
    Hello,

    In previous versions of unity, the last camera to be toggled on, will be the camera that renders in the game view, however, this behavior has changed in unity, and the camera that has focus in VR will ALWAYS be the VR camera.

    Which is annoying when you want Desktop + VR play, or a different camera with a bigger FOV for VR preview, so the people watching have a more comfortable experience.

    Has anyone had any luck having VR still rendering, while another camera is active in the game view?
    It worked fine in unity 2019.1.7, but the same logic seems to not work in 2019.2.

    Any help would be appreciated. :)