Hi there, we are using Cinemachine in our 2.5D game and I am wondering how I can smoothly change properties of camera during the real game (no timeline). Let's say distance and Screen Y when some event is triggered. I know that I can have more vcams and blend between them by changing priorities by I am pretty sure that our artist will require more freedom than few predefined cameras. Let's say that character is in cave and camera is pretty close, now he is going to larger cave so came will zoom out little bit and then he is going to open space world so camera will zoom out even more for spectacular scenery. In the scene will be tons of various environments where different distances (and other camera's properties) will be required. I would imagine some triggers and component on it with settings of camera and blend parameters, because otherwise we will end with huge amount of vcams in scene. Is something like this possible or should I write some homemade solution? Thanks for the respond in advance, Jakub.