I've just started using Cinemachine in my project. I've set up a follow camera using Frame Transponder which is working nicely. However at the moment the camera starts pointing straight up the game world. I would like to be looking across the game world at an angle. How do I position the camera as I can't just drag it around like a standard Unity camera? Thanks
The framing Transposer will control the vcam's position according to the rules you provide it, and the follow target. That's why you can't set the position directly: you have to adjust the setting in the framing tansposer (e.d. distance from target). Assuming that's set up correctly, you can then control the viewing angle by directly manipulating the vcam's rotation in the inspector.