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Changing camera position

Discussion in 'Cinemachine' started by madgibbon, Feb 8, 2019.

  1. madgibbon

    madgibbon

    Joined:
    Jul 13, 2018
    Posts:
    5
    I've just started using Cinemachine in my project. I've set up a follow camera using Frame Transponder which is working nicely. However at the moment the camera starts pointing straight up the game world. I would like to be looking across the game world at an angle.

    How do I position the camera as I can't just drag it around like a standard Unity camera?

    Thanks
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    The framing Transposer will control the vcam's position according to the rules you provide it, and the follow target. That's why you can't set the position directly: you have to adjust the setting in the framing tansposer (e.d. distance from target). Assuming that's set up correctly, you can then control the viewing angle by directly manipulating the vcam's rotation in the inspector.