Hi there, I'm looking to create a sophisticated volume control in Unity 5 through the use of audio mixer groups. If I can find a way to expose the attenuation parameter on each Audio Mixer Group in code and hook it up to a UI slider, then i can control the volume of all music sources contained within the specific Audio Mixer Group. I read this thread here (http://forum.unity3d.com/threads/audio-mixer-exposing-vu-levels.277216/#post-1830016) and they said it is possible to expose this parameter in code, but I can't figure out how. Can anyone help? Cheers!