Hi everyone! I have a quick question regarding sprite animation in Unity's new 2D features. Say I have a character's sprite sheet with different animations (idle, walk, jump, etc.) and I have a similar sprite sheet (same character, different armor) with the same ammount of frames and animations. The only thing that changes is the texture. I have seen that to make 2D animations you have to drag the sprite's frames into the animation timeline, but what if I have loads of different characters with the same animations? Would I have to create new animations in the editor for each one of the different versions of the same character? Thanks for your time!