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ChangeVideoParameters does not do anything

Discussion in 'Unity Render Streaming' started by ypvypv, Jan 12, 2022.

  1. ypvypv

    ypvypv

    Joined:
    Apr 16, 2019
    Posts:
    7
    Hi,

    I would like to control framerate and bitrate dynamically, depending on webrtc network conditions, I would like to set either of them at a given time to create a better user experience. At this point I think I exhausted all options with the H264 NVidia encoder codec 6.2 upgrade. I have read on the forum that some people are successful with changing the bitrate, min or max. I was also able to control the framerate by modifying the encoding parameters in the webrtc native code. I am mostly interested in framerate control and bitrate control is still important, but less so.

    There is a function that allows me to update framerate:
    WebBrowserInputSample has a function I am using, but it only works when the stream has just been created:

    Code (CSharp):
    1.         private IEnumerator HandleStreamStarted(CameraStreamer cameraStreamer, string connectionId)
    2.         {
    3.             // The parameters are not available right away so wait for them
    4.             yield return new WaitForEndOfFrame();
    5.             Debug.Log($"WebRTC stream connected: {cameraStreamer.name} has {cameraStreamer.Senders.Count} active connections, maxBitrate {maxBitrate}, encodedFps {encodedFps}");
    6.             cameraStreamer.ChangeVideoParameters(connectionId, (ulong)(maxBitrate * 1024 * 1024), encodedFps);
    7.             yield return null;
    8.         }
    Calling a modified ChangeVideoParameters at a later arbitrary point of time changes the encoding parameters of a stream, but unfortunately does nothing to the stream properties in chrome://webrtc-internals.

    Does anyone know why ChangeVideoParameters only makes a difference at stream start time?

    What can one do about it?
     
  2. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
  3. ypvypv

    ypvypv

    Joined:
    Apr 16, 2019
    Posts:
    7
    No this is a different issue. This is specific to ChangeVideoParameters. If I set max framerate at the time of stream creation, I see the correct max framerate. When I call ChangeVideoParameters later, when the stream has been running and displaying, the max framerate does not change and I get some artifacts instead.
     
  4. ypvypv

    ypvypv

    Joined:
    Apr 16, 2019
    Posts:
    7
    @kazuki_unity729

    I am sorry I think I must have forgotten how the original problem occured. I now have full memory of how ChangeVideoParameters operates.

    Basically I want to control bitrate and framerate. None of them work via ChangeVideoParameters. ChangeVideoParameters does not do anything unfortunately.

    I am able to set max framerate only through the Unity Engine itself which works well for me, for now:

    Code (CSharp):
    1. QualitySettings.vSyncCount = 0;
    2. Application.targetFrameRate = parameters.framerate;