Search Unity

Changes to Timeline in prefab editor is not saved

Discussion in 'Prefabs' started by MarcusKing, Dec 13, 2018.

  1. MarcusKing

    MarcusKing

    Joined:
    Dec 5, 2018
    Posts:
    5
    Steps to reproduce:

    1) Create a prefab
    2) Add a Timeline animation to a game object inside the prefab
    3) Make a change to e.g. the fixed duration of the animation while in prefab mode
    4) Try saving the prefab and/or the project
    5) Notice that no changes are written to the .playable file

    Sometimes after waiting a while the .playable file is correctly updated. I suspect this has to do with how before Timeline changes where always made while in a scene, and when pressing "Apply" on the prefab the changes were picked up correctly.

    It is possible many other similar issues exist with other component while in the prefab editor.

    This behaviour was seen in 2018.3.0f1 on Mac.
     
  2. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
    icon_clippy_01.png
    It looks like you're trying to file a bug report.

    Please use the bug reporter for that - then your report will be in our system and not get lost.

    Thanks!
     
  3. SantaKlaus

    SantaKlaus

    Joined:
    Mar 3, 2013
    Posts:
    11
    the OP was maybe not sure whether it's a bug or a feature.