Hi everyone! I want to share some good news for anyone who uses Cinema 4D and Unity. We have been working with Maxon to improve integration and want to explain how the change will affect your workflow. Our integration with Cinema 4D has always been a little shaky. In essence, what we’ve done with .c4d files is open a background instance of Cinema 4D, use it to convert your files to .fbx, then import the result. Unfortunately, this flow – while it works in the ideal case – breaks down in a whole slew of real-world cases and was never that stable or predictable. With Maxon's help, we’ve fixed this. Starting from 2019.3.0b7, Unity no longer supports *.c4d files directly. Instead, Maxon provides a free plugin called Cineware – available here in the Asset Store – that will handle import. You will need to import this plugin into your project for 2019.3 forward. This approach has several advantages. First, quite simply, Maxon knows their format better than we do, and can focus on any necessary support. Second, no instance of Cinema 4D will open in the background: the import will run within Unity, which should make imports faster and more predictable. Finally, since the plugin will be in the Assets folder, teams won’t run into problems if different team members are using different versions of Cinema 4D.